Updated a ton of things.
-The car is now a death cab, not a Lamborghini.
-You score is now how long you survive
-You can play till you run out of time or your car breaks
-The obstacles are more varied and interesting
-There is a warning sign
-There is a cop car outside
-There is a convertible outside
-Drinking effects have been improved
-Various other tweaks and fixes
Cheers,
Christopher
Monday, April 21, 2008
Thursday, April 10, 2008
Scripting coming nearing completion
I have now finished the Car script, the animating road and grass script, the fog script, and the moving object scripts.
Taking a look now at scoring, which should be the final script.
Taking a look now at scoring, which should be the final script.
Wednesday, April 9, 2008
Script
timer()
{
score++;
llSay("Score: " + (string) score);
}
collision(integer num_detected)
{
if(llDetectedName(0) == "Road Front" ||
llDetectedName(0) == "Road")
{
}
else
{
llSay(llDetectedName(0));
score -= 5;
}
}
{
score++;
llSay("Score: " + (string) score);
}
collision(integer num_detected)
{
if(llDetectedName(0) == "Road Front" ||
llDetectedName(0) == "Road")
{
}
else
{
llSay(llDetectedName(0));
score -= 5;
}
}
Monday, April 7, 2008
Objects
Sorry for not being there today, i went to the hospital yesterday and I'm not still feeling to great. Anyways, I have gotten done the objects for the racing. I have a homeless guy, a box of puppies, a baby stroller, a cow, and Tom Cruise. I also finished a box that will give the player all the objects needed to play when touched.
Wednesday, April 2, 2008
HUD
That is my little project. I hope to have the layout done, but I will need some help about changing things within it.
Easy scripts.
Check out this website, http://www.3greeneggs.com/autoscript/, it a simple way to get scripts for simple stuff. Also i have objects for road, pretty much done.
Finished Some more scripts
Finished all the scripts that move the ground.
Also finished the car script.
Also, fixed and alligned all of the prims that make up the room.
Also finished the car script.
Also, fixed and alligned all of the prims that make up the room.
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